Wobbly Words
I worked as the sole Game Designer on Wobbly Words from conception to completion. Originally started as a small “game jam” project, Wobbly Words was quickly deemed too fun to not create a bigger experience. I designed the base game mechanic as well as several new systems that became “Adventure” mode - consisting of level based challenges. In addition to gameplay, UI, and level design, I also oversaw monetization of the game.
Some of my work as Game Designer
Thoughtfully designed game systems, including:
Designed and fine tuned the core mechanic of building a balanced word tower
Four unique objective based game types - Pop Balloons, Tile Survival, Height, and Score
Unique gameplay modifiers to further increase gameplay variety - blocking tiles, multiplier balloons, and encroaching tiles
75 different levels with a “heartbeat” style difficult ramp
A High Score “Arcade” mode
Leaderboards, Friend Integration, and Monetization
Post release content plan including: New zone themes, new mechanics, and consumable powerups